Instead of just going over the general feel of the game, though, I'm going to go deep into some of the smaller things that impress and distress when plugging away at Napoleon. There were a few things locked off for the time being, but in general terms, we had a chance to look at every aspect of the game, except the naval combat. This is also the first time we've been able to get unfettered access to the game, with non-scripted battles and campaigns to get stuck into.
While It Seems we've written more about Napoleon than any other game this year, that's an indication of just how much there is to be written about it We've finally been able to get our hands on full-on preview code and the results, while still obviously in prerelease format, are exciting.